Diablo3: Earning Paragon Exp While AFK

Tyreal's Might AFK Leveling Paragon Diablo 3

Simple process to get extra experience while you sleep. I average about 1 million experience an hour.


This works best in Act2. I use the Vault of the Assassins quest. Easily done in Nightmare, Possible to do in Hell mode with good gear that doesn't need to be repaired and very high life regeneration. Inside the tomb do the following.

1) Find 2-3 Spider Spawning Statues close together.
2) Stand so that all of them are casting on you at the same time.
3) You will need some type of thorns damage, either from gear or skills. If gear make sure it is invulnerable and doesn't need to be repaired.
4) Set a macro or have a button held down to cast continuously so you're not kicked from being idle.

Life regeneration on gear that is invulnerable will help greatly. The kill streaks will continue to build while you're AFK so make sure you leave combat before you exit the game. *Also leave your follower in town.


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Diablo3: Best way to use Maximus and it's Demon Pet

Unique Legendary Maximus

A special way to use the updated Legendary item for 1.04 patch the 2 handed Maximus.

Maximus will spawn a demon pet to fight for you. This pet can hit for up to 40k damage, can take a couple hits and gives a Fire Chains between the pet and summoner that does a constant 2k damage to monsters in the chains.

The best part is giving it to your Follower will also work. This puts the chain from the Demon to your Companion and almost has a 100% uptime. Try it out you'll like it also.

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Diablo3: Endlessly Kill Unique Mob for Loot

Where to find Garrach Garach Act 1 achievement Diablo 3


Endlessly kill Garrach the Afflicted in Act1 Halls of Agony level 3. He is a unique mob that has good drops with 5 nv stacks.

There is an easy way to find this guy everytime. In level 3 of the Halls there is a certain area with a row of furnaces and a Resplenant Chest. When you see these 2 things you are close to a spawn of his.

Directions:

1. Change your skills so u have damage over time based skills or have pets that do damage. I used a monk with Sweeping Wind also my Ally and Companion doing all the damage needed. He has a low health pool so keep it easy. We want to kill him slow and steady
2. Open the Resplendent Chest and instantly Town Portal.
3. Stay in town for 3 seconds.
4. Teleport back. You will see Garrach the Afflicted and beside him the iron maiden still intact.
5. Start your dots slowly and calculate the right time to Town Portal so that you teleport back to town exactly as he is dieing. So 3 seconds before he dies you need to be starting that teleport.
6. Wait 3 second then teleport back to Garrach. If you did it correct then you will see a completely new Garrach the Afflicted and the iron maiden still intact with loot on the ground.

Works best with Magic Find gear on and 5 stacks of NV. This isn't a tough fight so stack up on MF.


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Diablo3: What the new Legendary Item Effects do

Grand Father Blade Diablo Legendary Unique 1.04

A list of all the Legendary items in patch 1.04 with a new Legendary prof effect and what it does.


Lidless Wall

Makes you invulnerable to all damage and movement impairing effects for 1 second.
The shield can be triggered once every 25 seconds.

Butcher's Carver

The weapon makes a random sound that the Butcher makes every-time you swing the axe.
Did not notice anything else from this weapon.

Cataclysm


Cracks spread out beneath the enemy you hit (Does not do any damage).
Did not notice anything else from this weapon.

Cluckeye


Shoots a chicken that explodes dealing 1,000 - 2,000 damage.

Demon Machine


The bolt explodes dealing 350-550 damage.

Fire Brand


Fireball shoots out in the direction your character is facing.
Does not need to target an enemy to proc.
Deals 2,000 - 3,000 damage.

Hellrack

Stops a target dead in it's tracks for 3 seconds.

Maloth's Focus

Every 25 seconds the staff automatically nightmares all enemies directly around you.
Monsters run away for 3 seconds.
Nightmare is cast on equip.
Good to keep in your inventory to quickly send monsters running if you are in a bind.

Maximus


The Demonic Slave will fight for 15 seconds or until he is killed.
Has a very high chance to be summoned even if the last one died a second ago.
The fire chain between you and the demon deals 1,000 - 2,000 damage every .3 seconds and can critical hit.
The demon itself deals on average 36,000 damage a swing and I have never seen his attack crit.

Pus Spitter


Drops a pool of poison on the ground that deals on average 5000 damage every .5 seconds for 5 seconds causing a total of 25,000 damage.

Schaefers's Hammer

Every time an enemy hits you it has a chance of creating a electrical field around you for 4 seconds.
Every enemy near you will take 10,000 - 30,000 damage per second. (Not counting crits.)

Scourge

Deals 500 - 1,000 damage to all enemies directly around you.

Vigilance

Creates a magical barrier around you that cannot be passed by enemies.
Projectile attacks however can still hit you.

Flying Dragon


Creates a slight wind graphic around your character.
Double attack speed lasts for 3 seconds.
During testing it was triggered every 20-30 seconds on average.

Azurewrath

Knockbacks undead monsters a large distance. (Skeletons/Zombies etc)
This effect can happen once every 40 seconds.

Earthshatter

Deals 5,000 - 7,000 damage per second to all enemies standing on the effected area for 3 seconds.

Genzaniku


Lasts for 15 seconds or until killed and can be re-summoned seconds after.
Deals 54 - 140 damage.

The Burning Axe of Sankis

Casts the Barbarian spell "Ignore Pain" on you reducing all damage taken by 65% for 5 seconds.

The Butcher's Sickle

Sends out a long chain pulling any enemy in it's path towards you.

The Gidbinn

Summons a tiny Fetish that deals on average 8,800 damage per hit.
You can have multiple Fetish out at one time.

Wizardspike

The frozen orb can pass through enemies although it explodes in a large AoE after 3 seconds.
Both the orb and blast damage from the orb deal 10,000 - 20,000 damage.
Does not need to target an enemy to proc.

Slain enemies rest in peace.

Sever, Last Breath and Boneshatter all share this ability.
Any attack that was going to kill a monster will now instead cause a massive critical hit.
Combined with life steal you can be healed for over 100,000+ each time a monster dies.
The damage however is purely for show as the monster would have died regardless.

Puzzle Ring


Very random results on getting the Treasure Goblin to spawn. After 20 goblins I found no real pattern, it took anywhere from 5 minutes to 20 minutes of being hit constantly for one to spawn.
The level of the Treasure Goblin and loot depend on the difficulty you are currently in:
Normal - level 13 Goblin
Nightmare - level 35 Goblin
Hell - level 53 Goblin
Inferno - level 61 Goblin

Moonlight Ward


Summons 4 balls of arcane that spin around you.
Every time an orb comes in contact with an enemy it explodes dealing 150 damage to all enemies in a small radius.

Band of Hollow Whispers


More than one enemy can be haunted at a time.
Haunt happens generally every 5 seconds.
Deals about 24,000 damage over 6 seconds. (1,500 - 2,500 every .5 seconds)
You do not have to touch a monster for haunt to cast but you must be fairly close to it.
The damage of haunt cannot crit.

Andariels Visage


The area of effect is very small and limited to monsters directly around you.
Initial hit deals 11,000 damage.
Poisons all enemies caught in the initial blast for about 12,000 damage over 3 seconds (average of 2,000 every .5 seconds).
The damage of the poison cannot crit.

Storm Crow


Shoots a fiery orb that explodes and deals 20,000 - 22,000 damage to all enemies nearby.

Thunder God's Vigor


Shock pulses move outward from your target dealing 3,000 - 5,000 damage to all enemies around.

Death Watch Mantle

Deals 4,000 - 7,500 damage to all enemies caught in the blast.

Fire Walkers


Simply walking by destructible objects will cause the fire to break them.
The trail of fire is very short and disappears after about two seconds.
Deals 2,000 - 4,500 damage.
The damage cannot crit.

Pox Faulds


Drops a poison cloud on the ground which deals 17 damage per second for 5 seconds.
The poison cloud cannot critical hit.



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Diablo3: Paragon Level Experience Chart

Paragon picture

A couple charts to show how much experience must be gained before you reach level 100 Paragon.

This is a total of 10,454,400,000 experience from level 1 to level 100.

We will find out soon!
That's 8,167,500 Inferno Dust Imps.
That's 6,534,000 Inferno Hulking Phase Beasts
Keep in mind these are just fun values based off the old Monster EXP values, and may have been updated.

Paragon leveliong chart 1 100 experience required

With the 75% NV buff, it would take 1,327,543 mlvl 63 Monsters to get from 0 to 100.

Here is a quick chart to show the experience required to level your character from 51-60






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Diablo3: Paragon Leveling System Announced

Paragon levels leveling confirmed added into next patch

Paragon Leveling has been confirmed for patch 1.04. Huge update from Blizzard!


While working on patch 1.0.4, we came up with all sorts of ideas for ways to improve Diablo III. Some of them you’ve probably already seen, such as the general systems changes, the awesome buffs for Legendaries, and the improvements we’re making to the barbarian, demon hunter, monk, witch doctor, and wizard. The entire team really banded together to get as much into this patch as possible, and one of the exciting changes I’d like to tell you about today is called the Paragon system.


Two of the issues we’ve been thinking about while working on patch 1.0.4 have been what to do with Magic Find and how to give level-60 players who aren’t satisfied with the item hunt something more to strive for. I’m sure many of you are aware of the blog we posted proposing some different Magic Find gear-swapping solutions, as well as our general thoughts on how rewarding the game is once you hit level 60. The Paragon system is designed to help us address these concerns -- but before we get into exactly how it works, let’s go over these two core issues in a little more detail.



Magic Find


As you may remember, we posed a number of possible solutions to the gear-swapping issue and asked you to give us your feedback. While we saw some support for a couple of the options, what your responses ultimately told us was that although having to swap into Magic Find gear mid-fight annoyed some of you greatly, others were ambivalent, didn’t gear swap themselves, or -- in a few cases -- wanted to see gear-swappers penalized in some fashion. Those who do swap gear generally do so for the raw power advantage it gives, so we wanted any solution we went with to provide the same level of power. Overall, our analysis of the situation really hammered home one stark truth: we needed to come up with a way to make our Magic Find system more fun.


Level 60 Rewards


We understand that some players feel frustrated once they hit level 60 because they no longer feel like they’re making progress. It can be demoralizing to play for an hour, not get any drops, and also be out a big chunk of gold from repair costs. Your play session may not only end without an upgrade, it can wind up being a net loss. Everyone wants to feel like they’re making some progress when they log in, even if they don’t get that new sword.

Paragon health and skill bar changes



Introducing the Paragon System


The new Paragon system coming in patch 1.0.4 is designed to address Magic Find gear-swapping while providing players who’ve reached level 60 with an extended progression system.
Here’s how it works:

- After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
- There are 100 Paragon levels
- Every Paragon level will reward you with:

Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you’d gain from a normal level
3% Magic Find and 3% Gold Find

- In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown


We know that a lot of you out there are level 60 -- maybe on multiple characters -- and this system provides a way to make progress every time you log in to the game.

To support the new system, Nephalem Valor (NV) will now also provide a 15% experience bonus per stack, applicable toward Paragon levels. The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there. The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II.


… What Was That About Magic Find On Items?


While the benefits to progression are obvious, you may be asking how this impacts Magic Find on items. We wanted to find a solution that was not only very forgiving of gear swapping, but one that would ultimately help us slowly and gently move Magic Find off of items in the future. It’s such an intrinsically important stat to the core purpose of playing the game that tying it to gear -- which is a customization system in many ways -- is ultimately an approach that would continue to cause problems. We need to transition away from it, and do so in a way that doesn’t flip the entire game end-over-end.
With the Paragon system in place, we’re capping Magic Find and Gold Find to 300% (before Nephalem Valor). This means that without any Magic Find gear at all, you’ll hit the cap when you reach Paragon level 100. This way, you can continue wearing your current Magic Find gear as you slowly but surely work to gain Paragon levels. Eventually, once you hit Paragon level 100, you’ll have the freedom to completely focus every slot on stats that help your character kill stuff faster and stay alive longer. The idea is that if you’re currently swapping gear in and out for the Magic Find bonuses, you can continue to do so… but gain enough Paragon levels, and you won’t need to anymore.
Demon Hunter Paragon Unlocks chart Diablo 3 d3



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Diablo3: Paragon Levels Possible


This image was datamined from Diablo 3. Hints to more unlocks after getting to the level 60 cap. Click image for full size.

There are hints in the game files that after reaching the maximum level in Diablo 3, there will be another experience level bar that rises. This new bar will be hidden and give specific unlocks. Could be permanent magic find that rises or additional gold find. No confirmation yet.


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Diablo3: Official Auction House Changes for 1.04

diablo 3 auction house ah grid before 1.04 original

Blizzard has put together a list of all the changes to the auction house for 1.04. The changes are listed below.


General Improvements:
- Players can now cancel their auctions at any point so long they do not have any active bids on them (it will still take five minutes for a listed auction to become searchable, however).

- We've increased the maximum stack size of gold per listing from 100,000 to 1,000,000. The current minimum listing price will remain the same per stack.

- We've added description text to several error messages.
We've also improved several existing descriptions so that they more clearly describe why you've encountered an error.

Search Improvements:
- We're upping the allowed number of "Preferred Stats" per search from 3 to 6.

- We're upping the number of digits you can enter in the "Min Value" field for equipment searches from 3 to 5 (i.e. you can now search for values > 999).

- We've replaced “Minimum Damage” with “Average Damage” as a searchable stat, which can be calculated as follows: (Min Damage + Max Damage) / 2.  So, for example, searching for an Average Damage of 12 will find an item with 10-14 damage, 12 Minimum damage, or 24 Maximum damage.

- Stat increases which come from slotted gems will no longer be factored in when searching for equipment. Instead, your search criteria will only take into account the base stat values for an item.

- Armor, DPS, Buyout, and Time Left columns are now sortable columns in the Search tab.

UI Improvements:


- The Auctions tab and Completed tab will now refresh whenever one of your items has been purchased.

- Whenever an auction expires or is cancelled, the listing price of that item will now display in the Completed tab.

- Tooltips have been added for items in the Completed tab (which means you'll be able to see the stats of the items you've purchased or sold, as well as items which failed to sell or were cancelled).

- Tooltips have been added for commodities.

- Item Compare tooltips have been added to the Recommended Items page.

In addition to these improvements, we're also fixing several bugs with the auction house UI and functionality (many of which you reported on these forums).

Bug Fixes:

- Auction house filters are no longer case-sensitive.

- Players can now search for stats on Legendary items! Yay!

- The Recommended Items page will now display quivers for demon hunters even if you have a two-handed ranged weapon equipped.

- Witch doctor's Corpse Spider bonus is now listed when searching for mojos.

- And, last but not least, we've fixed several issues with affixes not displaying correctly or being unavailable for equipment searches:

"Attack Speed" is now a searchable affix for quivers

Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range

Searches will now properly filter results according to the set Minimum and Maximum values for"Life per Spirit Spent"

*Blizzard also says there will be additional changes for the patch 1.10 also regarding AH.


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Diablo3: How to try the Diablo 3 Starter Edition


Quick guide to show how to get started with the Starter Edition of Diablo 3.


How do I get the Diablo III Starter Edition?
There are now three ways to get the Diablo III Starter Edition. Choose the option that is best for you!

I have a Battle.net account and I have the Diablo III game client installed, but I haven’t logged in. What do I do?

Log in to Diablo III using your Battle.net email and password.
Read over the Terms of Use and, if you agree, click Accept.
A popup window will appear with information on creating a BattleTag. Click Continue.
Log in to your Battle.net account.
Enter the BattleTag of your choice, then click Create your BattleTag. If you have additional questions, review the BattleTag FAQ.
Click Back to Battle.net Account Management.
Return to the Diablo III game client. You may now log in with your Battle.net email and password to access the Starter Edition!


I have a Battle.net account, but I don’t have Diablo III installed. What do I do?

Log in to Battle.net using your email address and password.
On the Account Summary page, you’ll see Diablo III Starter Edition. Click the Play for Free link.
Enter the BattleTag of your choice, then click Create your BattleTag. If you have additional questions, review the BattleTag FAQ. If you already have a BattleTag, you will skip this step.
Click Get Starter Edition.
On the Diablo III License page, click Download Game Client.
Verify your age.
Select Windows or Mac (The Mac version is only available in English, French, and German).
Once the game is fully installed, you may log in with your Battle.net email and password to access the Starter Edition!


I don’t have a Battle.net Account. What do I do?


Visit the Activation Page .
On this page, you will be asked “Do you have a Battle.net account?”. Click No – Create a New Account. If you do have a Battle.net account, Click Yes- Login and proceed to step 7.
Proceed with Battle.net Account creation.
A verification email will be sent to the email address you chose. Check your email in order to verify the Battle.net Account.
When you receive the email, click the appropriate link to verify your account. You’ll be taken to a page that states E-Mail Address Verified.
Click Continue Setting Up Diablo III.
Enter the BattleTag of your choice, then click Create your BattleTag. If you have additional questions, review the BattleTag FAQ.
Click Get Starter Edition.
On the Diablo III License page, click Download Game Client.
Verify your age.
Select Windows or Mac (The Mac version is only available in English, French, and German).
Once the game is fully installed, you may log in with your Battle.net email and password to access the Starter Edition!


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Diablo3: Patch 1.04 Set Item Bonus List


This list will include the old sets and the new ones with their changed name.


1.0.4 Set Bonuses

Bul-Kathos's Children 2 pieces: [+100 Strength] [+5 maximum Fury]

Danetta's Oath 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]

Chantodo's Legacy 2 pieces: [+60 Resistance to all elements] [Regenerates 245 Life per Second]

Shenlong's Defense 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second]

Manajuma's Ritual 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill]

Natalya's Wrath 2 pieces: [Critical Hit chance increased by 7%]

Natalya's Wrath 3 pieces: [+130 Dexterity]

Natalya's Wrath 4 pieces: [Increases Discipline regeneration by 2 per second]

Immortal King 2 pieces: [+60 Resistance to all elements]

Immortal King 3 pieces: [Reduces damage from melee attacks by 2%]

Immortal King 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury]

Tal Rasha's Wrappings 2 pieces: [Adds 3% fire damage]

Tal Rasha's Wrappings 3 pieces: [Adds 3% lightning damage]

Tal Rasha's Wrappings 4 pieces: [Adds 3% cold damage]

Inna's Majesty 2 pieces: [+130 Dexterity]

Inna's Majesty 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]

Inna's Majesty 4 pieces: [Gain 10 Life per Spirit spent]

Zunimassa's Spirit 2 pieces: [+130 Intelligence]

Zunimassa's Spirit 3 pieces: [+55 Resistance to all elements]

Zunimassa's Spirit 4 pieces: [Grants 10 Mana per Kill]

Endless Journey 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]

Legacy of Nighttime Whispers 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items]

Blackthorne's Regalia 2 pieces: [+100 Vitality]

Blackthorne's Regalia 3 pieces: [Increases damage versus Elites by 2%]

Blackthorne's Regalia 4 pieces: [5% Better Chance of Finding Magical Items] [+5% Extra Gold From Monsters]

Born's Aegis 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]

Cain's Honor 2 pieces: [Attack Speed increased by 2%]

Cain's Honor 3 pieces: [10% Better Chance of Finding Magical Items]

Captain Crimson's Attire 2 pieces: [Regenerates 20 Life per Second]

Captain Crimson's Attire 3 pieces: [+20 Resistance to all elements]

Aughild's Treasured 2 pieces: [Reduces damage from melee attacks by 2%]

Aughild's Treasured 3 pieces: [Reduces damage from ranged attacks by 2%]

Asheara's Bindings 2 pieces: [+30 Resistance to all elements]

Asheara's Bindings 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]

Guardian's Regalia 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]

Demon's Carapace 2 pieces: [Melee attackers take 999 Fire Damage per hit]

Demon's Carapace 3 pieces: [1.1% Chance to Fear on Hit]

Demon's Carapace 4 pieces: [+3% Damage to Demons]

Sage's Wisdom 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]

Hallowed Armaments 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]

Bul-Kathos's Glory 2 pieces: [+130 Strength] [+5 maximum Fury] [True]

Danetta's Creed 2 pieces: [+130 Dexterity] [Increases damage versus Elites by 3%]

Chantodo's Return 2 pieces: [+130 Intelligence] [Reduces damage from Elites by 7%]

Shenlong's Noble Path 2 pieces: [+130 Dexterity] [Increases Spirit regeneration by 0.3333333 per second] [True]

Manajuma's Ornaments 2 pieces: [+130 Intelligence] [Grants 5 Mana per Kill] [True]

Natalya's Solace 2 pieces: [Critical Hit chance increased by 7%]

Natalya's Solace 3 pieces: [+130 Dexterity]

Natalya's Solace 4 pieces: [+20 maximum Discipline]

Immortal King's Legend 2 pieces: [+60 Resistance to all elements]

Immortal King's Legend 3 pieces: [Reduces damage from melee attacks by 4%]

Immortal King's Legend 5 pieces: [Gain 5 Life per Fury spent] [+5 maximum Fury] [Increases Fury Generation by 2]

Tal Rasha's Sacrifice 2 pieces: [Fire skills deal 3% more damage.]

Tal Rasha's Sacrifice 3 pieces: [Lightning skills deal 3% more damage.]

Tal Rasha's Sacrifice 4 pieces: [Cold skills deal 3% more damage.] [Increases Arcane Power regeneration by 2 per second]

Inna's Grandeur 2 pieces: [+130 Dexterity]

Inna's Grandeur 3 pieces: [Increases Spirit regeneration by 0.3333333 per second]

Inna's Grandeur 4 pieces: [Gain 10 Life per Spirit spent] [ Reduces resource cost of Sweeping Wind by 70 Spirit.]

Zunimassa's Whispers 2 pieces: [+130 Intelligence]

Zunimassa's Whispers 3 pieces: [+55 Resistance to all elements]

Zunimassa's Whispers 4 pieces: [Grants 10 Mana per Kill] [Increases Mana regeneration by 20 per second]

Endless Path 2 pieces: [+100 Vitality] [Critical Hit damage increased by 50% ]

Legacy of Wicked Dreams 2 pieces: [+15% Extra Gold From Monsters] [15% Better Chance of Finding Magical Items] [True]

Blackthorne's Armor 2 pieces: [+100 Vitality]

Blackthorne's Armor 3 pieces: [Increases damage versus Elites by 6%]

Blackthorne's Armor 4 pieces: [15% Better Chance of Finding Magical Items] [+15% Extra Gold From Monsters] [Reduces damage from Elites by 7%]

Born's Defiance 2 pieces: [Monster kills grant +20 Experience.] [+2% Life]

Cain's Fate 2 pieces: [Attack Speed increased by 2%]

Cain's Fate 3 pieces: [10% Better Chance of Finding Magical Items] [Increases experience rewarded per kill by 30%]

Captain Crimson's Finery 2 pieces: [Regenerates 20 Life per Second]

Captain Crimson's Finery 3 pieces: [+20 Resistance to all elements]

Aughild's Victory 2 pieces: [Reduces damage from melee attacks by 2%]

Aughild's Victory 3 pieces: [Reduces damage from ranged attacks by 2%]

Asheara's Uniform 2 pieces: [+30 Resistance to all elements]

Asheara's Uniform 3 pieces: [2.5% Damage Dealt is Converted to Life] [Melee attackers take 300 Holy Damage per hit]

Guardian's Contingency 2 pieces: [+110 Vitality] [Regenerates 130 Life per Second]

Demon's Skin 2 pieces: [Melee attackers take 999 Fire Damage per hit]

Demon's Skin 3 pieces: [1.1% Chance to Fear on Hit]

Demon's Skin 4 pieces: [+3% Damage to Demons] [True]

Sage's Plight 2 pieces: [+35 Intelligence] [+35 Strength] [+35 Dexterity] [+35 Vitality]

Hallowed Defenders 2 pieces: [Attack Speed increased by 5%] [+40 Resistance to all elements]


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Diablo3: 1.04 Patch Release Date and Class Changes

Diablo 3 Patch D3 1.04 1.4 1.004 Barbarian Bandaid This Game Needs Help

Blizzard puts out some info on the new patch downtime and I also included all the released changes in this coming patch. Huge post with tons of info!

Posted on the Blizzard site we have this:

"We will be performing scheduled maintenance on Tuesday, August 21st. Maintenance will begin at 3:00 AM PDT and is expected to last for 8 hours. During this time, all servers and many web services will be unavailable.

Thank you for your patience."

Downtime on Tuesdays does not take 8 hours for the usual maintenance so we will see the patch which was confirmed by a Blizzard rep on the forums.

Here are the class changes that I know about right now.

Barbarian

Bash - Now Generates 8 Fury per attack (up from 6) and deals 165% weapon damage (up from 150%)
Onslaught - : Add 2 reverberations that cause 25% (up from 23%) weapon damage per strike. Removes the chance for Knockback.
Punish - : Increases the damage of your skills by 8% (up from 6%) for 5 seconds after using Bash. This effect stacks up to 3 times.
Instigation - : Generate 4 (down from 6)additional Fury per attack.

Cleave - Generate: 5 Fury per attack / Swing your weapon in a wide arc to deal 140% (up from 120%) weapon damage to all enemies caught in the swing.
Broad Sweep - : Increase damage to 175% (up from 156%) weapon damage.

Hammer of the Ancients - Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 325% (up from 200%) weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.
Smash - : Strike a smaller area for 406% (Up from 270%) weapon damage.
Rolling Thunder - : Create a shockwave that deals 275% (up from 155%) weapon damage to all enemies within 22 yards in front of you.

Sprint
Run Like the Wind - : Tornadoes rage in your wake, each one inflicting 60% weapon damage** as Physical for 3 seconds to nearby enemies**.

Weapon Throw - Cost: 10 Fury / Hurl a throwing weapon at an enemy for 130% (up from 100%)weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Mighty Throw - : Increase thrown weapon damage to 169% (up from 130%) weapon damage.

Rend - Cost: 20 Fury / A sweeping strike causes all nearby enemies to Bleed for 700% (up from 210%)weapon damage as Physical over 5 (up from 3) seconds.
Lacerate - : Increase damage to 903% (up from 271%) weapon damage as Physical over 5 (up from 3) seconds.
Mutilate - : Increase bleeding duration to 7 (up from 5) seconds.
Bloodbath - : Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% (up from 60%) weapon damage as Physical over 5 ( up from 3) seconds.

Seismic Slam - Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% (up from 155%) weapon damage and knockback to targets in a 45 yard arc.
Shattered Ground - : Increase damage to 288% (up from 202%) weapon damage and increases Knockback distance by 100%.
Rumble - : The ground continues to shudder after the initial strike, damaging enemies in the area for 60% (up from 30%) weapon damage** as Physical over 2 seconds**.
Cracking Rift - : Focus the seismic shockwave along a narrow path to inflict 340% (up from 255%) weapon damage to targets along a 42 yard path.

Whirlwind - Cost: 16 Fury / Deliver multiple attacks to everything in your path for 145% (up from 110%) weapon damage.
Volcanic Eruption - : Turns Whirlwind into a torrent of magma that inflicts 189% (up from 143%) weapon damage as Fire.

Overpower
Crushing Advance - : Redirect 35% (up from 30%) of incoming melee and ranged damage for 4 seconds after Overpower is activated.

Demon hunter


Brooding - No longer requires you to have not taken damage in the last 3 seconds

Multishot - Cost: 30 (down from 40) Hatred / Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
Fire at Will - : Cost reduced to 15 (down from 20) Hatred. Deals 165% weapon damage as Lightning.

Bola Shot - Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% (up from 130%) weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
Acid Strike - : Shoot 3 bolas that each deal 160% (up from 130%) weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
Thunder Ball - : When the bola explodes, it deals 160% (up from 130%) weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
Imminent Doom - : Augment the bola to deal 216% (up from 182%) weapon damage as Arcane to the target and 149% (down from 154%) weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.

Entangling Shot - Generate: 3 Hatred / Imbue an arrow with shadow energy that deals 90% (up from 75%) weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
Shock Collar - : Strike targets with electrified chains that do an additional 70% (up from 18%) weapon damageas Lightning over 2 seconds.

Vault
Trail of Cinders - : Ignite with Leave a trail of fire dealing 100 in your wake that inflicts 1500% weapon damage as Fire to everything along your path over 3 seconds.

Grenades
Gas Grenades - : Throw gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 75% (up from 25%) weapon damageas Poison over 3 seconds to enemies who stand in the area.

Chakram - Cost: 10 Hatred / Fire a swirling Chakram that does 170% (up from 150%) weapon damage as Physical to enemies along its path.
Twin Chakrams - : A second Chakram mirrors the first. Each Chakram deals 114% (up from 101%) weapon damage as Physical.
Boomerang - : The Chakram path turns into a loop, dealing 230% (up from 188%) weapon damage as Lightning to enemies along the path.
Serpentine - : The Chakram follows a slow curve, dealing 230% (up from 203%) weapon damage as Poison to enemies along the path.
Razor Disk - : The Chakram spirals out from the targeted location dealing 187% (up from 165%) weapon damage as Arcane to enemies along the path.
Shuriken Cloud - : Surround yourself with spinning Chakrams for 120 seconds, dealing 34% (up from 30%) weapon damage per second as Physical to nearby enemies.

Caltrops
Jagged Spikes - : Enemies in the area also take 270% (up from 45) weapon damage** as Physical over 6 seconds**.

Cluster Arrow - Cost: 50 Hatred / Fire a cluster arrow that explodes for 225% (up from 200%) weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
Loaded for Bear - : Increases the damage of the explosion at the impact location to 304% (up from 290%) weapon damage as Fire.
Maelstrom - : Instead of releasing grenades, the cluster releases shadow energy that deals 165% (up from 145%) weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.

Sentry - Cost: 10 Discipline / Drop a turret on the ground. The turret begins firing at nearby enemies for 55% (up from 20%) weapon damage. Lasts 30 seconds.
Chain of Torment - : Create a tether between you and the Sentry that does 80% (up from 40%) weapon damage every second to every enemy it touches.

Smoke Screen
Choking Gas - : Leave behind a cloud of gas that deals 700% (up from 70%) weapon damageas Physical to enemies in the area over 5 seconds.

Rain of Vengeance - Cooldown: 30 seconds / Fire a massive volley of arrows around you. Arrows fall from the sky dealing 715% (up from 75%) weapon damage for over 5 seconds to all enemies in the area.
Beastly Bombs - : Summon 20 Shadow Beasts to drop bombs on enemies, dealing 245% (up from 125%) weapon damage each.
Dark Cloud - : Launch a massive volley of guided arrows that rain down on enemies for 792% (up from 35%) weapon damage for over 12 seconds.
Anathema - : Summon a Shadow Beast that drops grenades from the sky dealing 3300% (up from 115%) weapon damage over 15 seconds (instead of for 10 seconds)
Flying Strike - : A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 100% (up from 60%) weapon damage each and stunning enemies for 2 seconds.
Stampede - : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 120% (up from 75%)weapon damage each.

Rapid Fire - Cost: 20 Hatred initially, and an additional 10 Hatred while channeling / Rapidly fire for 276% (up from 228%) weapon damage as Physical.
Bombardment - : Rapidly fire grenades that explode for 345% (up from 276%) weapon damage as Fire to all enemies within a 4 yard radius.

Impale - Cost: 25 Hatred / Impale a target for 265% (up from 250%) weapon damage.
Chemical Burn - : Your target will also Bleed for 220% (up from 125%) weapon damage as Physical over 2 seconds.

Strafe - Cost: 15 Hatred / Shoot at random nearby enemies for 156% (up from 120%) weapon damage while moving at 65% of normal movement speed.
Demolition - : Throw out bouncy grenades that explode for 187% (up from 144%) weapon damage to targets within 9 yards.

Evasive Fire - Generate: 4 Hatred / Cost: 4 Discipline if you backflip / Shoot for 130% (up from 125%)weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Covering Fire - : Shoot a spread of bolts that hit up to 3 targets for 130% (up from125%) weapon damage each.

Monk

Exalted Soul - Increases maximum Spirit by 100** and increases Spirit Regeneration by 1 per second**. / Spirit fuels your defensive and offensive abilities.

The Guardian's Path - While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35% (up from 25%)

Fists of Thunder
Quickening - : Critical Hits generate an additional 15 Spirit for each target hit.

Deadly Reach
Strike from Beyond - : Critical Hits generate an additional 10 Spirit for each target hit.

Crippling Wave - Generate: 7 (up from 6) Spirit per attack / Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Rising Tide - : Critical Hits generate an additional 5 Spirit for each target hit.

Way of the Hundred Fists - Generate: 8 (up from 6) Spirit per attack / Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
Fists of Fury - : Affected targets will take an additional 100% (up from 10%) weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike.

Dashing Strike - Cost: 25 Spirit / Quickly dash at the targeted enemy or location, striking for 160% (up from 100%) weapon damage and rooting the target for 1 second.

Sweeping Wind
Master of Wind - : Increases the vortex duration to 20 (up from 10) seconds.

Exploding Palm - Cost: 40 Spirit / Cause a target to Bleed for 745% (up from 220%) weapon damage as Physical over 9 (up from 3) seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
Impending Doom - : Increases the duration of the Bleed effect to deal 745% (up from 220%) weapon damage as Physical over 15 (up from 6) seconds.
Creeping Demise - : Also reduces your target's movement speed by 80%** for 3 seconds**.
The Flesh is Weak - : Also causes the target to take 12% additional damage for 9 (up from 3) seconds.
Essence Burn - : Instead of bleeding, the target will burn for 745% (up from 250) weapon damage as Fire over 9 (up from 3) seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.

Seven-Sided Strike - Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% (up from 777%) weapon damage over 7 hits.
Sudden Assault - : Teleport to the target, increasing damage done to 2310% (up from 1007%) weapon damage over 7 strikes.
Fulminating Onslaught - : Each strike explodes, dealing 254% (up from 111%) weapon damage as Holy in a 7 yard radius around the target.

Wave of Light - Cost: 75 Spirit / Focuses a wave of light that crushes enemies for 390% (up from 215%) weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
Wall of Light - : Increases damage of the initial strike to 566% (up from 312%) weapon damage as Holy.
Explosive Light - : Release bursts of energy that deal 430% (up from 285%) weapon damage as Holy to nearby enemies.
Pillar of the Ancients - : Summon an ancient pillar that deals 280% (up from 210%)weapon damage followed by an additional 280% (up from 210%) weapon damage after 2 seconds.

Lashing Tail Kick - Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 235% (up from 200%) weapon damage.
Vulture Claw Kick - : Release a torrent of fire that burns nearby enemies for 259% (up from 220%) weapon damage as Fire and causes Knockback.
Spinning Flame Kick - : Hurl a column of fire that burns through enemies, causing 294% (up from 240%) weapon damage as Fire to each enemy it strikes.

Tempest Rush - Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% (up from 50%)weapon damage while running.

Witch Doctor

Circle of Life - Whenever an enemy dies within 12 yards, there is a 30% chance (up from 5%) that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.

Spirit Vessel - Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds (down from 3) and heal to 15% of your maximum Life (up from 10%). This effect cannot occur more than once every 90 seconds.

Rush of Essence - Spirit spells return 49 Mana over 10 seconds. (Changed from 30% of the spells' Mana cost over 10 seconds) / Spirit spells are: / *Haunt / *Horrify / *Mass Confusion / *Soul Harvest / *Spirit Barrage / *Spirit Walk

Vision Quest - When you deal damage with Corpse Spiders, Firebomb, Plague of Toads or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds (Changed from 300% Mana regeneration when 4 more skills are on cooldown).

Grave Injustice - Whenever an enemy dies within 8 yards, regain 2% of your maximum Life and Mana (up from 1%) and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius.

Tribal Rites - The cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusion abilities are reduced by 25% (Previously didn't affect Gargantuan, Summon Zombie Dogs and Mass Confusion).

Summon Zombie Dogs - Cost: 49 Mana / Cooldown: 45 seconds (down from 60 seconds) / Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
Burning Dogs - : Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire** *every second (Added "every second"*).

Poison Dart
Flaming Dart - : Ignite the dart so that it deals 180% (up from 160%) weapon damage as Fire at once.
Spined Dart - : Gain 29 Mana (up from 25 Mana) every time a Poison Dart hits an enemy.

Corpse Spiders - Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% (up from 16%) weapon damage as Physical before dying.
Blazing Spiders - : Summon fire spiders that deal a total of 156% (up from 21%) weapon damage as Fire.
Spider Queen - : Summon a spider queen that births spiderlings, dealing 630% (up from 16%) weapon damage as Poison over 15 seconds. (Previously stated "to enemies in the area") / You may only have one spider queen summoned at a time.
Leaping Spiders - : Summon jumping spiders that leap up to 25 yards to reach their target and attack for a total of 144% (up from 19%) weapon damage as Physical.

Grasp of the Dead - Cost: 123 Mana / Cooldown: 8 seconds / Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 320% (up from 20%) weapon damage as Physical over 8 seconds (Previously stated "for 8 seconds").
Groping Eels - : Increases the damage done to 416% (up from 26%) weapon damage as Physical.
Death Is Life - : Enemies who die while in the area of Grasp of the Dead have a 10% chance (up from 5%) to produce a health globe** *or summon a Zombie Dog (Previously did not have a chance to summon a Zombie Dog*).

Soul Harvest
Languish - : Reduces the movement speed of harvested enemies by 80% (up from 60%) for 3 seconds.
Vengeful Spirit - : Harvested enemies also take 230% (up from 70%) weapon damage as Physical.

Locust Swarm
Diseased Swarm - : Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 75% (up from 25%) weapon damage as Poison over 3 seconds** *to enemies who stand in the area (Changed wording from "This cloud of locusts lingers for 3 seconds"*).

Spirit Barrage - Cost: 108 Mana / Bombard a target with a spirit blasts to deal 230% (up from 190%) weapon damage as Physical.

Wizard

Cold Blooded - Cold All damage dealt to chilled and frozen targets is increased by 20%.

Spectral Blade
Impactful Blades - : Hits Slow the movement of enemies by 80% (up from 60%) for 1 second (Previously also had a 5% chance to Knockback).
Siphoning Blade - : Every enemy hit grants 3 (up from 1) Arcane Power.

Shock Pulse - Launch a volley of 3 electric bolts that deal 53% (up from 48%) weapon damage as Lightning damage per bolt. / Cost: 0 Arcane Power
Fire Bolts - : Cast bolts of fire that each deal 152% (up from 137%) weapon damage as Fire.
Lightning Affinity - : Every target hit by a pulse restores 3 (up from 2) Arcane Power.
Jagged Ice - : Melee attackers also take 130% (up from 100%) weapon damage as Cold.
Crystallize - : Whenever you are struck by a melee attack, your Armor is increased by 30% (up from 15%) for 30 seconds. This effect can stack up to 3 times.

Electrocute - This is a Signature spell. Signature spells are free to cast. / Lightning arcs from your fingertips, dealing 90% (up from 80%) weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.
Lightning Blast - : Create streaks of lightning that pierce through targets, hitting all enemies for 86% (up from 80%) weapon damage as Lightning.
Arc Lightning - : Blast a cone of lightning that causes 115% (up from 80%) weapon damage as Lightning to all affected targets.
Forked Lightning - : Critical Hits release 4 charged bolts in random directions, dealing 55% (up from 46%) weapon damage as Lightning to any targets hit.

Explosive Blast
Time Bomb - : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% (up from 293%) weapon damage as Physical.

Diamond Skin
Mirror Skin - : Reflects 100% (up from 50%) of damage absorbed back at the attacker.
Enduring Skin - : Increases the duration of Diamond Skin to 9 (up from 8) seconds.
Diamond Shards - : When Diamond Skin wears off, diamond shards explode in all directions dealing 210% (up from 155%) weapon damage as Physical to nearby enemies.

Hydra
Frost Hydra - : Summon a Frost Hydra that breathes a short range cone of frost to cause 36% (up from 31%) weapon damage as Cold to all enemies in the cone.
Lightning Hydra - : Summon a Lightning Hydra that electrocutes enemies for 64% (up from 34%) weapon damage as Lightning.
Mammoth Hydra - : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 67% (up from 22%) weapon damage per second as Fire to enemies caught on the burning ground.
Arcane Hydra - : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 60% (up from 28%) weapon damage as Arcane to enemies near the explosion.

Meteor - Cost: 60 Arcane Power / Summon an immense Meteor that plummets from the sky, causing 260% (up from 200%) weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
Molten Impact - : Increases the damage of the Meteor impact to 390% (up from 260%) weapon damage as Fire and the molten fire to 90% (up from 78%) weapon damage as Fire over 3 seconds.
Meteor Shower - : Unleash a volley of 7 smaller Meteors that each strike for 104% (up from 80%) weapon damage as Fire.
Comet - : Transforms the Meteor to ice that deals 312% (up from 240%) weapon damage as Cold. The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.

Arcane Torrent - Cost: 16 Arcane Power (down from 20 Arcane Power) / Hurl a barrage of arcane projectiles that deal 210% (up from 175%) weapon damage as Arcane to all enemies near the impact location.
Cascade - : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 210% (up from 175%) weapon damage as Arcane.
Arcane Mines - : Instead of firing projectiles, lay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 180% (up from 150%) weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.

Archon
Slow Time - : Archon form can cast Slow Time that lasts for 15 seconds (up from 8 seconds).
Arcane Destruction - : An explosion erupts around you when you transform, causing 1600% (up from 450%) weapon damage as Arcane to all enemies within 15 yards.

Teleport
Calamity - : Casts a low power Wave of Force upon arrival, dealing 265% (up from 75%) weapon damage as Physical to all nearby enemies.





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Diablo3: Change Language of D3


Using this you can change from a Russian Language CDKey to US English. This is important because the Russian version is much cheaper than US Eng and you will take a minimum loss if you are caught abusing the game.


How To Instructions:
1) Run the game patcher as administrator.
2) Start your EN D3 Client.
3) Login with your RU Account.
4) Profit! You now have EN language.

Download location: http://www.kiyumipowerleveling.com/D3LangPatch.rar.


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Diablo3: Extreme Profit With Patch 1.04


When I was reading the changes for the next Diablo 3 patch 1.04 there was a change listed that will give you crazy profit when the patch is released. Get this started now so when the patch hits you will be ready and rake in the gold!


Crafted Legendary Items - If you currently have a crafting plan for a Legendary item, and if we change the item that you’re able to craft in any way, you will NOT have to get a new crafting plan for that item. If you craft something right after 1.0.4 comes out you’ll get the new item.

What does that mean? Well, buy Legendary patterns NOW! Have the materials ready. Have plenty of materials ready. As soon as 1.0.4 hits, craft legendary items over and over, since they will roll the new affixes. Odds are, you'll be one of the first people to get legendaries with the new affixes, so you can sell them for crazy amounts if they end up a wanted piece!


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